左瞄右喵 8.8分

我是一只胖橘猫,听说你们都想吸我?哼唧(๑•(oo) •๑) 你们这群魔鬼,还好我有【猫之防御罩】! 这是一款好玩到爆的猫猫生存街机游戏。 操控好你的猫猫,抵御黑暗军团的进攻。 点击屏幕控制猫猫的旋转,合理利用你的防御。

猫先生

The novice tutorials are too casual, leading you to see the novice tutorials still do not know where to start, not to mention the skills of high scores in the game, the basic operation alone is confused, rely on their own brainless operation to study how to play, if not unintentionally found, maybe I am still more true now. Hope to have a logo, telling the player that the left screen length press is counter-clockwise rotation, the right screen length press is clockwise rotation.



The strong player in cat game, "Miao Left and Miao Right" is a rare good game, but it would be a pity if the best game too follows its own ideas and neglects the players'limited abilities and sense of accomplishment, which leads to the loss of players. "Left Miao Right Miao" is very hard to challenge players, but the current operating difficulty settings are really unreasonable. In the past, the commentary area can clearly see that only a classical mode can drive many players out of the door, and where can we talk about Master mode, and because of the lack of achievement system, even if there is perseverance. Challenge this difficulty, but once you master the skills and play more, you don't have too much sense of accomplishment, which is a big problem. Developers can learn from the essence of "never give up", which is also one of the games that test operations, but it does not affect everyone who is attracted by it. People who have experienced it know that its difficulty tests are gradual and gradual, bringing the novice slowly from hand to hand, and even if they fail too many times, they are willing to come back again. In the play, the players can feel the encouragement idea transmitted by the game very strongly. Don't give up. The operation can also be practiced slowly. With the development of the game, their own technology can also be improved invisibly.
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